(These first messages of mine are also posted in Production - just wanted to get this forum going.)
I've been investigating ways of doing animation more recently using a computer and here are some things I've found out about that are fairly inexpensive:
Quicktime Pro
For around $30 you can buy the key that will turn your Quicktime (http://www.quicktime.com) into Quicktime Pro. This unlocks a lot of features. The one related to animation is "Open Image Sequence". You can have a series of still pictures stored in a folder and under the File menu you can choose "Open Image Sequence". The dialog box will have a place to set your frame rate. Once you have the images open it is a simple matter to go ahead and save it as a Quicktime movie or in some format where you can import it into an editing program in order to add sound. I usually set the frame rate to 12fps which is the equivalent of shooting on "twos" on film. Your source images can either be created on the computer or taken with your digital still camera. The resolution for use in standard definition video is 640x480.
Claymation Studio
I just picked up really cheap animation software at Target the other day for $20. I'm having problems getting it to work on my PC because of some software conflict which I hope to get resolved but it did work on my brother's computer. What Claymation Studio does is assist you with shooting stop motion animation. The documentation is terrible but I was able to find out how it works via a video someone had made on youtube (How to use honestech Claymation Studio: http://www.youtube.com/watch?v=G9OvhKZ8omk). The software will capture your frames as you shoot them and has features to assist you with this. It has an onion skin feature which will allow you to see your previous frame as you adjust your figure for the next one. You can rotoscope pre-existing footage if you want to use the movements in live action footage. Once the footage is shot, you can copy and paste frames for repetitive movements (walk cycles, etc.). If your figures are shot against a solid color background it has a chroma key feature where you can insert backgrounds behind your animation. If I can get it working on my PC I may try it.
Anim8or
I've been looking for cheap 3D animation software to learn with. Everything I'd run into so far had either been not related to character animation (which is what I'm really interested in) or had been for other purposes (still images, CAD, etc.) or had been way too expensive or complicated (Poser, Carrara, Maya, etc.). I just wanted to animate without all the complicated extra stuff. My interest in 3D animation software was that you could animate without worrying about figures falling over (clay animation), without buying huge amounts of materials (cel animation and animation on paper), or have to devote a corner of a room to it and have to worry about it being disturbed. I finally found something that looks like it might work and the price is right. It is free. The software is called Anim8or http://www.anim8or.com and it can do character animation but it doesn't have all the complications of the expensive stuff. I'm thinking it might be possible to animate with it and then turn it over to friends with the more sophisticated stuff to add all the textures, bump maps, lighting effects, etc. to make it look good.
Flash
I've only begun to explore Flash and the big advantage to it is that it is vector based and will do tweening (creating the frames between the key positions in "key frames"). I've seen somewhere that it is possible to output to video resolution and frame rate files but I haven't checked it out enough yet to tell you. It has a lot of extra stuff in it that wouldn't relate to filmmaking type animation but would rather relate to the web. I've got mixed feelings about it so far since most of the animations I've seen on the web are fairly crude and I would be more after something of a more professional level. The jury is out as far as I'm concerned with this one until I can figure it out and try to make it do something.
